I was a little surprised at how precisely some of Jackson’s images match The Lord of the Rings On-line computer game: Goblin Town is an almost perfect rip-off (and as both are different from anything in the books, I have to wonder if someone on the production team sneaked a peak), dwarvish architecture is also awfully consistent with the MMO, as are particular features in Rivendell.
So, it wasn't just me. I looked at Rivendell and at Erebor and said "Woah!, I've been there in LOTRO".
ETA: From the comments, the explanation for the similarity:
Anonymous said...
Regarding Lord of the Rings Online, it's made by a company owned by Warner Brothers, as was the Hobbit film. I'm not surprised that there's a certain amount of crossover there.
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Elentári wrote:I don't think anyone's posted this review from The Economist yet...
“The Lord of the Rings” trilogy was close to perfect, and it has the Oscars and diehard fans to prove it. In “The Hobbit” Mr Jackson seems to have let his love for the material blind him to the merits of a simpler story. The result is more an instalment of a franchise than a compelling film.
A scathing remark, and not an easy one to defend against I should think. But is it love of the material if the result is an instalment of a franchise?
Elentári wrote:I don't think anyone's posted this review from The Economist yet...
“The Lord of the Rings” trilogy was close to perfect, and it has the Oscars and diehard fans to prove it. In “The Hobbit” Mr Jackson seems to have let his love for the material blind him to the merits of a simpler story. The result is more an instalment of a franchise than a compelling film.
A scathing remark, and not an easy one to defend against I should think. But is it love of the material if the result is an instalment of a franchise?
I couldn't disagree more with the initial premise of the article. The original LOTR Trilogy was anything but perfect. I agree with the second portion though.
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There is magic in long-distance friendships. They let you relate to other human beings in a way that goes beyond being physically together and is often more profound.
~Diana Cortes
I'm pretty sure that I saw that before, but I don't know if it was posted here.
"Spirits in the shape of hawks and eagles flew ever to and from his halls; and their eyes could see to the depths of the seas, and pierce the hidden caverns beneath the world."
If you have a couple of hours to spare, here's an in-depth, very critical, analysis of An Unexpected Journey, (though it also features plenty from DoS,) covering everything from characters and creative licence to plot and narrative structure.
There is magic in long-distance friendships. They let you relate to other human beings in a way that goes beyond being physically together and is often more profound.
~Diana Cortes
That analysis may have been a lot more compelling if the critic didn't use such mediocre (Independence Day) and awful (Mortal Kombat) films as examples of good film-making! He sounds like an amateur who read a few film-making 101 books, and hasn't learned to move beyond that stage of artistic exploration.
That said, some of the criticisms are certainly valid. In particular, the awfulness of the script (and the reasons why it's awful) is laid out quite convincingly.